Wednesday, 15 January 2020

Doodle experiments for comic zine


Cartoon sketches

I wanted to try hand drawing characters in the Garfield zine in order to experiment with facial expressions and trying to capture the Garfield style; this will help me build a familiarity to the original Garfield comics, which links to the spoof aspect of the design. 



I tried using different colours in order to play with colour palettes; I think the pink and blue offers a nice juxtaposition, which could work quite well with coloured paper? I think these sketches could work nicely as a pattern through overprinting and scanning the images in. 

Quotes to use in the comic zine


I decided that it could be interesting to add a quote about delusion/madness in the comic zine for Garfield Minus Garfield as it would add an adult reference to communicate the idea of Jon having an existential breakdown.

Examples

"It is sometimes and appropriate response to reality to go insane" - Phillip K.Dick

"I have found both freedom and safety in my madness; the freedom of loneliness and the safety from being understood, for those who understand use enslave something in us" - Kahil Gibran   

Tuesday, 14 January 2020

Contemporary comic zines


I decided to look at some visual research for the zine comic as it would allow me to explore what contemporary comic design looks like and how I can use different illustrative styles. 

Caroline Paquita - Womanimal World




Womaninmal world is a comic zine series that investigates themes of femininity; I really like how the comics visuals are very much focused on imagery and a lack of captions. This absence of traditional comic book aspects links to my intentions for my final outcome, as I want to play on the idea of removing elements to link back to the absence of Garfield. 

Benjamin Wright



I really liked how this comic in particular is a spoof of an existing cartoon - in this case, the Simpsons. I think its an interesting concept to transform cartoons into your own illustrative style, which links to the idea of printed matter being much more personal; it showcases an intimate twist on an iconic design. I think I want to add my own style to the Garfield comics as well, as it will explore this idea of exclusivity.

Anna Degnbol 




I looked at the comic designs by Anna Degnbol as they used a very visually alternative layout to traditional comic layout; playing with the idea of overlapping and experimental figure ground relationships. They investigate how contemporary comic design has evolved to be more creative to the individual, which I could play with in my own design. 

Bryan West 




Bryan West uses his contemporary comic design to represent individual artists, through focusing on subjects such as police brutality. I think the concept of using zines as a platform for voices and discussing issues is very poignant in current graphic design, as it links to the idea that zines can serve as a platform for individuality. In a sense, Garfield Minus Garfield explores the breakdown of the American dream, and mental conflicts in everyday life - which I could choose to interpret as a focal point of the zine. 

Simon Landrein



I really like the visuals behind these simple comic strips, as they give a fun twist on pop art design through using primary colours and dotted textures. This simplistic/ minimalist approach to cartoon design would work nicely in the context of my own zine; I want to make it interactive, e.g. stickers/ colour in, so negative space is crucial. 





Comic book research



What are the qualities of comic zines?





I found this article on the DIY nature of comic zines, as it aligns with my argument that the recent revival of zines is reflective of individuals wanting a more personal experience. Additionally, these fit into the ethos of Garfield Minus Garfield, as zines allow people to experiment and create an 'offbeat' story. 

What is the idea behind Garfield minus Garfield?



I wanted to investigate the idea behind the webcomic in order to get a sense of what my target audience will be; there is obviously an existing familiarity with the original Garfield comics. I really like the fact that Dan Walsh actually advocates the creativity/opportunity that the internet provides; this makes my decision to transform the website to printed form a nice twist.


Audience considerations


Audience considerations

Basic Demographics
The publication will be targeted towards young adults due to the dark nature/witty aspects of the comic book. Traditionally, comic book readers are males aged 35 and under. The publication could be targeted to this specific demographic, yet pursue a gender neutral standpoint. I think the nature of the zine will likely be targeted more towards a younger contemporary audience; people interested in independent publications (likely 'arty' people.  

Behaviour
The publication will be targeted towards casual readers, and those interested in comic books and independent publications. With the interactive elements of the design, the consumer will enjoy tangible products and niche products.

Psychographical 
The attitudes and values of the consumer will have the niche aspect of rebelling against the idea of ‘the American dream’, with commentary on everyday life in the West. Readers will have a dark sense of humour, alongside a sense of self awareness due to the subject matter of the publication. 

Geographic
The audience will be familiar with the original Garfield comic book series, so will be located in the West; most likely America or the UK. 

After assessing these characteristics of my audience, I definitely want to focus on the idea of contemporary concepts and design; the zine needs to fit within the expectations of younger adults, with the age limit of 35, through more of an experimental to design. The design needs to communicate the wittiness of the blog, as well as sharing a familiarity with the Garfield comics. Despite this, I know that I want to add my own style to the design, as it will make the outcome seem more visually interesting; this will also add to the exclusivity of the design, which was discussed in my essay.  

Improved brief


The Brief

Title
Garfield Minus Garfield ‘zine edition’

Background 
Garfield Minus Garfield is a niche webcomic launched by technology manager Dan Walsh in 2008. The site is dedicated to removing Garfield from original Garfield comic strips to portray the ‘existential angst’ of Mr. Jon Arbuckle; the bi-monthly updated comics exhibit the ‘journey into the mind of an isolated young everyman’ as he fights ‘loneliness and depression in a quiet American Suburb’.

Brief 
Produce a niche comic book publication that translates Garfield Minus Garfield onto printed matter. Your design concept must reflect the interactive and personal nature of comic books in order to build a playful user experience.   

Deliverables 
An A5 printed publication with complimentary sticker sheet.

Research Aims
To transform the webcomic Garfield Minus Garfield into an interactive experience for target audiences. Consider traditional comic book layout design and choices in type and illustrative elements. Investigate how user experiences can be personal in a contemporary format. 

Garfield Minus Garfield comic - brief


After deciding that Lings Cars wasn't a very suitable website to translate into a zine format, I decided to do further research into other blogs/sites I could use for my brief. 

Garfield Minus Garfield



Initial brief- Garfield Minus Garfield 

The brief for the final outcome based on the written essays is to translate a niche digital blog/ website into an exclusive printed publication/zine; the aim is to produce a tangible product that investigates how the recent revival of zines is due to a growing consumer demand to escape the mass data publishing/clickbait of the internet. Garfield Minus Garfield is a webcomic launched by Dan Walsh in 2008; the site is dedicated to removing Garfield from the original comic strip in order to show the existential angst of Mr. Jon Arbuckle. ‘It is a journey deep into the mind of an isolated young everyman as he fights a losing battle against loneliness and depression in a quiet American suburb.’
I want to explore how zines and printed matter provide an exclusive/personal experience, through transforming the webcomic into an interactive experience; the comic could have components removed that readers can add in themselves e.g. captions or speech bubbles. Furthermore, I will research into the audience considerations for the brief, such as the expectations of traditional comic books, and how I can manipulate these to create a unique user experience. 




Monday, 13 January 2020

Initial research for CoP practical outcome - Lings Cars




General brief


The final outcome will explore the idea of the revival of zine consumption in recent years; with millennials rebelling against the inhumanistic qualities of the internet and desiring tangible, physical media that has a more intimate purpose. Due to this, the outcome will transform something exclusively digital into a printed form, such as a blog or twitter page. I want to create a physical zine of a digital niche, as it touches upon the idea that zines have always stood out from the crowd; the target audience desire a unique product, that feels exclusive. I want to introduce a witty/ humorous aspect to the design, as through my research zines have always been recognised as independent platforms that don’t take themselves seriously; the zine will serve as a space for the consumer to escape the clickbait/ ridicule of the internet. I thought it would also be interesting to translate digital designs onto paper, and possibly add interactive elements such as stickers/quizzes. 


Initial ideas


  • Lingscars (website); translate the website into a witty zine, could make stickers of the badges/ pages of funny quotes 
  • Small Town Noir; have the stories corresponding with headshots; more of an informative zine 
  • Wtf renaissance
  • Crappy taxidermy 
  • Garfield minus garfield; comic book 




Lings Cars


I thought LingsCars would be an interesting website to transform into a zine, as she became viral on the internet through her chaotic website design. I think that her websites chaos would be funny to turn into a collection of quotes/ pages on her car leasing website. In a sense, LingsCars fits into the concept of rebelling against what is considered ‘good’ digital design, in the same way zines rebel against the internet. LingsCars would also be interesting to research into, as her website is very personal and aligns with the humanistic/ intimate properties of printed matter. 

After having feedback on the initial idea of Lings Cars, I have decided it isn't the best option to transform into a zine, as its viral nature conflicts with the niche aspect of a zine itself. Additionally, there isn't really an audience for the product, which causes difficulty in setting a brief. 


Essay 2 introduction


What impact has the internet and digital media had on editorial design and publications?

Amidst the surge in the dominance of the internet and digital media, the imminent question of whether print is dead looms; assessed within Print is Dead Long Live Print (2015), the reality is that online publications provide information ‘faster and more cheaply’, which threatens the relevance of printed matter today (Jamieson, R. and Currell, A). Arguably, it is prominent that the internet has altered consumer behaviour in the media industry, with people having more news and entertainment options and ‘myriad ways to consume them’ (Lisk, J., 2019). Nethertheless, in the face of a seemingly inevitable end, in a multitude of ways, print is being revived; physical magazines are recognised as ‘hiding’ in independent spaces ‘outside of commercial publishing’ (Deighton, K., 2018). That being so, the debate on the future of print is now salient in the ever-changing landscape of the editorial design and publication industry.

Thursday, 9 January 2020

Rationales



Icon rationale


The concept for the icon poster was to communicate various military moustache styles around the world; the design focused on the theme of masculinity and the semantics of war associated with moustaches and their role in conveying authority. Furthermore, the composition introduced references to the Indian caste system and cultural associations of moustaches; the gradient circular forms in the posters’ background symbolises the three heads of the Hindu god Brahmin, representative of the caste system itself. 

To some extent, the poster is appropriate for Pierces’ semiotic category of an icon as it features actual silhouettes of moustaches in order to reflect them in a literal sense. Arguably, there are nuances such as the symbolic nature of the poster that conflicts the definition of an icon; certain aspects are not as evident without prior information, such as the references to Indian culture.         

A key design principle in the poster is the dominance of negative space, which adopts the role of creating tension between the components; this visual decision allows the poster to provide drama, thus linking to the masculine authority of moustaches. Alongside this, the vivid juxtaposition of the black and white palette indicates a subtle conflict; the design mirrors the correlation of this with associations of war and the conflict generated by the caste system. In a sense, the poster also subliminally presents themes of irony, as the various moustache styles are composed to be small in comparison to the instability of negative space; this subtly offsets the authority of the role of military moustaches, as it lacks being grounded.  

Index rationale 

The notion of the index poster was the religious correspondence of moustaches and the Devil; the design focuses on the concept of Lucifer wearing a goatee in Renaissance paintings, alongside the idea of moustaches being associated with evil nature within Christianity. The poster challenges this idea of evil nature by introducing cartoons in the focal point of the design; the playful illustrations juxtapose the sinful connotations of moustaches by creating undertones of childhood and innocence; a key decision throughout the design process was to maintain this sense of irony by mocking the theatrical idea of the Devil, which was conveyed by using Microsoft paint to develop imagery for the poster.

Regarding the concept of an index, the poster possesses components that allow it to adhere to the definition of the category quite well; the design presents aspects that are associated with moustaches through sustaining the key imagery of devil illustrations. Admittedly, it could be suggested that the decision to refer to Christian associations of moustaches causes the design to somewhat fall into the category of a symbol; arguably it is not a prominent association that would be necessarily suitable for an index concept.

A key element in the poster design that communicates the conflicting themes of evil and innocence is the principle of contrast between textures; the imagery of clean, white illustrations develop a juxtaposition between the grain/halftone image treatment of the surrounding elements. Additionally, the visuals have close proximity to one another within their composition, which alongside overlapping, develops a somewhat chaotic aspect to the design; contributing to the semantics of evil and the Devil within the index. Consequently, this lack of balance within the posters design principles adds to a sense of unease, which is further dramatised by the decision to add a thick border of negative space around the design. 

Symbol rationale 

The ideology behind the symbol poster explored the Indian caste system, through using imagery of soap representative of the low caste role within the Hindu society; the design plays on themes of irony as soap is symbolic for the concept that low caste citizens are restricted to work as cleaners and are banned from growing moustaches due to their association with higher castes. Auxiliary to this, the design empowers the low caste through the visualisation of hair; reflective of current affairs of men in India growing moustaches in rebellion of the caste system and its restrictions.

The design for the symbol poster largely submits to the concept of the symbol category and its qualities; the design follows the sense that a symbol is learned, in this case being the prior knowledge of the caste system and the rules that the low caste are restricted by. To some degree, it may be considered that there are some aspects of the design that adhere to the role of an index, as the poster features imagery of actual hair which is a direct association of moustaches. 

Regrading the prominent design principles within the poster, a key characteristic is the decision to feature a large amount of negative space; the design conveys a strong sense of tension, which is representative of the conflict caused by the caste system. Moreover, the role of extreme negative space allows the foregrounded soap to seem somewhat alone; this contributes further to the limitations of the low caste in India, which is further dramatised through the hierarchy of composition decisions. However, it could be considered that this unbalanced composition creates undertones of confidence within the designs connotations; the focal point of the soap stands alone in a sense of defiance, thus representing the rebellion of men growing moustaches in India.      

Wednesday, 8 January 2020

End of module evaluation



Evaluation

Overall, I think one of my strengths for this module was definitely a growth in confidence regarding design approaches, especially in using design principles to my best ability; I really saw a difference in how professional the poster concepts turned out, as I followed these principles in order to communicate my ideas. Additionally, I enjoyed having more independence and being able to introduce illustration into my work; I think that in reference to the actual posters, the index poster was my strongest design as I think it worked best for a contemporary poster due to its’ interactive stickers. 

In terms of weaknesses, I think that this module was a lot easier to get stuck on working in a particular way, which is why I tried to push myself into various design avenues such as photography and collage; however, I found at the start of the project most of what I produced was collaged material. Due to this, I feel like I could have pushed my concepts further earlier on, instead of focusing on one way of working. 

In this module I think my research and inspiration from contemporary graphic design helped me develop really strong concepts behind my poster designs, and being more informed on context allowed me to design more for a purpose in comparison to the Bloomberg project; the ideas behind this project seemed more interesting and fun to experiment with. In terms of experimenting, I was really happy with how much I produced this project through experimenting - there wasn’t a time where I stopped producing new compositions and posters. 

I think in terms of risk taking, my designs in this project were a lot bolder and I felt more confident in them; like previously mentioned, I chose not to stick to one method, and didn’t do everything digitally. I enjoyed the process of physically seeing my posters pasted up in person/large scale, as it gave me a better perception of my work and an alternative perspective of how my work looked up close.

The initial ideas process was definitely the hardest part of the project, as from my perspective I found it difficult to have so much information to choose what to communicate and how to do it; eventually I found it a lot easier when I had my three icon, index and symbol concepts. As well as this, it was interesting to produce design boards for the first time, as it pushed me to actually re evaluate my ideas and explain them; I think this gave me a better standing on my designs and provided a broader perspective through linking back to the context of the project. In terms of the easiest part of the project, I really enjoyed developing my designs and transforming ideas into the final pieces; in particular I loved making my posters interactive with my stickers, as it really added personality/playfulness to the final designs.

For the most part, I think I have reached my potential in this project as I have produced so much decent work over such a short span of time; I think this was mainly due to my thorough research and general experimentation over the module. Unlike the previous module, I haven’t really been stuck for ideas for a long period of time, which meant I could constantly develop my designs and make something I was happy with. However, this is not to say I am fully content with the final outcomes; I still think I could have pushed my use of design principles further and played around a bit more, such as using colour. In future modules I think I need to question myself more - even when I am happy with my final pieces; this is because even tweaking a final piece slightly could improve it and remove a sense of frustration afterwards. 

This module I found that working in different environments helped me be more productive; I don't think sitting in the studio all day helps me produce the best work as it feels restricting. Due to this, it would be nice to continue this work ethic into the next modules as it really helped. Furthermore, I have found peer feedback helpful, as it has guided me to make some of my best work; the index posters’ style was influenced by comments in my group crit; I think group crits are a lot more helpful, as it is often difficult to translate ideas to written words.I also found digital print helpful again to help me produce my stickers; one issue this time was that I realised how busy it can get when booking slots.  

Workload wise, I think I have found this module pretty easy as I have enjoyed it a lot more than the previous one; this is widely down to having more freedom and probably a Christmas break too. Nevertheless, I think I have managed it well, and have developed a good work/life balance; I think I have gotten into a good routine of doing a bit of work every night (usually). For future modules I will just use the same approach, and make work with the same level of enthusiasm as it has really helped me produce lots of work.  

Research proposal presentation

 Research proposal presentation  How does zine culture function as a means to improve the representation of women and make feminist politica...